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This is the pinout of the Nintendo Wii Multi AV connector
This pinout is associated with 1 compatible devices or models. Show them>
Nintendo Wii Pin Pin
1 AL Audio Left
2 AR Audio Right
3 VC Video (Composite)
4 PWR +5v
5 GND Video Composite Ground
6 GND Audio Ground
7 R / Luma / Y Red (PAL), Luma (NTSC), or Analog Component Y
8 Mode Mode select. If shorted with pin 10, pin 7, 9 and 11 will output YPbPr (Analog component)
9 G / Chroma / Pb Green (PAL), Chroma (NTSC), or Analog Component Pb
10 Mode Mode select. If shorted with pin 8, pin 7, 9 and 11 will output YPbPr (Analog component)
11 B / Pr Blue (PAL) or Analog Component Pr
12 GND RGB Ground
13 PWR +12v
14 DATA Data line 1 (Used to change the number of lines)
15 DATA Data line 2 (Used to change from interlaced to progressive)
16 DATA Data line 3 (Used to change from 4:3 to letterbox and 16:9)

The two PWR lines is normally used in scart connectors, to make the TV change channel to AV, and make it go into RGB mode.

If pin 8 and 10 are shorted, the pins 7, 9 and 11 will output Analog Component video (YPbPr) instead of RGB (PAL) or S-Video (NTSC).

The 3 data lines are used on Japanese D-Terminal connectors, and here's how they work:

Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines

Data Line 2: 0V = Interlaced ; 5V = Progressive

Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9.

The data lines do not affect any other regions of the console. The connector does not support any digital video connection, relying exclusively on analog communication.

16 pin unspecified connector layout
16 pin unspecified connector
at the Nintendo Wii
According to 3 reports in our database (3 positive and 0 negative) this pinout should be correct.

Is this pinout
Nintendo Wii Multi AV Connector visual pinout:
Nintendo Wii Multi AV Connector diagram
click to enlarge
Source(s) of this and additional information:, Extrapolated from WII
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